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 The Story we have for now...

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DarkSkyFire
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PostSubject: The Story we have for now...   The Story we have for now... EmptyWed Jun 03, 2009 7:47 am

Here:

OK at the beginning it will do a brief story about what the story is about, wheres god what Satan's doing yada yada yada.
So at the beginning after the story Wolfe is sleeping and the screen is dark. then fire goddess aka his best friend wakes him up and tells him come on we are gonna be late wake up. So after he gets dressed the two head to school. and (depending on how many days we wanna make him go to school) there is a enormous earthquake which is the continents splitting.
And not too soon after the school is starting to collapse and demons are appearing outside the school and you have to run to the basement with the fire goddess. in the basement there are other students and teachers (npcs) that you can talk to. and Wolfe will end up picking up and pipe or maybe a wooden board to go fight the demons. Then thats when you learn attack control. Wolfe goes up stairs and fights the demons but seeing how you will be weak you have to get around the demons because you will do only like 1 damage per enemy. once you arrive up stairs there is a boss. you are weak and do the same 1 damage. so this fight MUST be lost and a scene pops up. A teacher in the school that is secretly watching over Wolfe tries to throw him the "Chain claw" but when he throws it he epically fails and it hits a unsteady pillar in back of the demon and the ceiling falls on the demon. Obtain the Chain claw after that. So the world is being taken over by demons and the army is escorting people to safety and took all the kids and teachers from the school along with Wolfe which he was with all the refugees.
Thus, Eddies Character's Village is destroyed and he is after revenge he is one of the last survivors. (Don't know his characters full info yet.)
He ends up in the city fighting he is fighting so much he wares himself out. And demons are about to attack his body when Karl and Shirley encounter his body and fight off the demons around him. Then soon after Eddie's Character gives his thanks to Karl and Shirley. Since they are in the army they all head to the temple for safe keeping, there they meet with Wolfe and become allied through a conversation. Then The first level, earth temple (switching isn't permitted yet no allies and the fire goddess is always with Wolfe not during temples just at the beginning of the game before the first temple).Save Earth goddess, then go to civilization where everyone else is.
but in the meantime Karl and Shirley go back to their base to figure out whats going on and they end up seeing their base destroyed out side and their Captain/Leader is possessed, after a conversation the ground breaks. Karl and Shirley have to find a way to get up to fight him. but during this you end up falling to a prison so all the people that were arrested are possessed and you have to fight through them. Then you end up back there have a boss fight and they end up killing their General and losing their base because of the demons. after that everyone meets up and again and switching is okay.

- Grimga
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thorton556
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 12:50 am

Just a few suggestions to changing the story

-Get rid of the how to fight and move tutorial I hate tutorials that's the reason that games have instructions. Also if Wolfe is a Hand to Hand fighter why would he pick a sword and shield, I think that would confuse people when his attack style changes later. You should have the teacher just give him the claw then.
-Insert mine and Wei's introductory level aka the castle
-Change Eddie's village to a shrine and move it to the city Wolfe is from
-Give the choice on which characters level to play first (Wild Arms style) playing through all of them before the first temple.
-Have the students from the school evacuated to the shrine which would explain why Wolfe would go there, and make it the first temple
-Have the main characters meet at the shrine making it the first level that we all meet at
-After the first temple have Shirley suggest going back to HQ, because they'll probably know more about the temples. After all they are the government.
-When the ground breaks have the party split into two groups the ones that avoided falling down the hole(Shirley and Wolfe) and the unlucky ones that didn't(Karl and Eddie). From there you're forced to choose which group to follow with out the chance to follow the other group.
-At the end of the base you can only find out about a couple of the temples because the information was damaged when shit started going down.

These are just a few suggestions to change and to me make the story tie together better. I don't know if you'll implement these changes I'm just putting them out there as a possibility.[/i]
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DarkSkyFire
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 10:20 am

Where did you get the sword and shield from?
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thorton556
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 10:25 am

DarkSkyFire wrote:
Here:


And not too soon after the school is starting to collapse and demons are appearing outside the school and you have to run to the basement with the fire goddess. in the basement there are other students and teachers (npcs) that you can talk to. and Wolfe will end up picking up and pipe or maybe a wooden board to go fight the demons. Then thats when you learn attack control. Wolfe goes up stairs and fights the demons but seeing how you will be weak you have to get around the demons because you will do only like 1 damage per enemy. once you arrive up stairs there is a boss. you are weak and do the same 1 damage. so this fight MUST be lost and a scene pops up. A teacher in the school that is secretly watching over Wolfe tries to throw him the "Chain claw" but when he throws it he epically fails and it hits a unsteady pillar in back of the demon and the ceiling falls on the demon. Obtain the Chain claw after that. So the world is being taken over by demons and the army is escorting people to safety and took all the kids and teachers from the school along with Wolfe which he was with all the refugees.


- Grimga


I got it from right there if you don't interpret that as meaning sword and shield how do you interpret it.
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DarkSkyFire
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 10:33 am

Pipe as what a pipe is and wooden board like a two-by-four to hit people not a shield.
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thorton556
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 10:35 am

Ok but how do you relate a pipe or board to a claw hand that's the point I'm trying to make.
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DarkSkyFire
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 10:37 am

I don't know....not my person still in the works.
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thorton556
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 10:39 am

any ways ignoring that little bit what do you think of the other changes I suggested.
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DarkSkyFire
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 10:42 am

Quote :
-When the ground breaks have the party split into two groups the ones that avoided falling down the hole(Shirley and Wolfe) and the unlucky ones that didn't(Karl and Eddie). From there you're forced to choose which group to follow with out the chance to follow the other group.

Well I like this It seems better and fun to do.

like people didn't fall can like unlock the door so people that did fall try to get back up....so like that...?
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thorton556
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 10:46 am

yeah something like that except because you only get to play as one of the groups you won't know what the other group did until you play through again. It also allows us to get more in depth between the interaction between the characters.
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DarkSkyFire
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 10:48 am

by the way what can Eddie person do? how can he help your person though the level?
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thorton556
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 10:50 am

I don't exactly know Eddie has even told us any thing about his character, and if he doesn't give us anything soon I'm going to just take him over because I have some ideas for him.
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 11:00 am

so what do you think of the other ideas
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DarkSkyFire
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 11:06 am

ok you did say something like that before..hmmm

[next time just edit]
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Grimga
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 11:07 am

thorton556 wrote:
yeah something like that except because you only get to play as one of the groups you won't know what the other group did until you play through again. It also allows us to get more in depth between the interaction between the characters.

Yeah Actually Kyle this is a great Idea and it gives great replay Value
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thorton556
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyThu Jun 04, 2009 11:17 am

I know Grim, you suggested it I just found a place for it
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Grimga
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyFri Jun 05, 2009 10:34 am

:3
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Riddlyr
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PostSubject: Re: The Story we have for now...   The Story we have for now... EmptyMon Jun 08, 2009 1:04 pm

My character doesn't need a touch up at all. well probably in some areas such as me and Kyle's characters interactions during the stage and the abilities between us that along the travel throughout the level. As far as that's concerned it should be a discussion between us 2 about it since us falling into as hole corresponds with only Karl and Ichiro.
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